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[ Pobierz całość w formacie PDF ] By those who violently snatch away men’s souls, and those who gently release them, by those who float at will and those who speed headlong, by those who govern the affairs of this world! On the day when the Trumpet sounds its first and second blast, all hearts shall be filled with terror, and all eyes shall stare with awe. - the Qu’ran, 79:1 Based on and inspired by the original French game Croc Don’t play this game backwards. Written by Derek Pearcy Satanized for your protection. Game Development by Steve Jackson E DITORS Susan Pinsonneault, Steve Jackson and Jeff Koke T HE C OVER Painted feathers by John Zeleznik Cover design and production by Jeff Koke and Derek Pearcy T HE I NTERIOR Illustrated throughout by Dan Smith Coloring by Jeff Koke, Rick Martin, Richard Meaden and Derek Pearcy Interior design and production by Jeff Koke and Derek Pearcy Managing Editor Scott Haring Print Buying Monica Stephens and Andrew Hartsock Sales Manager Matthew Grau “If I should die before I wake, I pray in Hell my soul won’t bake.” Publisher Steve Jackson OCR Burning Captain Credit for playtesting, additional concepts, translation assistance, countless helpful comments and putting up with the game in several forms: Nick Anderson, Mina Atanacio, Loyd Blankenship, Whitney Blankenship, Stephane Burt, Casey Cannon, Jake Chewning, Robin Connor, J. C. Connors, Steven Cunliffe, Andre Delareza, Joshua Dye, Fanfaire 95 (and all the playtesters, whose names I lost!), Marty “V.T.” Franklin, Rob Goodfellow, Matthew Grau, Greg Henle, Eric Hughes, Moose Jasman, John Karakash, John Kono, Samuel Kopel, Jeffrey Lee, Bob Likins, Daniel Maberry Paul Manning, Jeff Moore, Liana Olear, Edward O’Toole, Edward Reinhardt, S. John Ross, SARPA at the University of Buffalo, Robert Sehroeck, Matt Sullins, like Sullivan, Spongy Sullivan, Chris Van Waters, James Wenzel, Bolie Williams IV, Ron Wiltshire - and God knows who else, but thanks to you all. Also, thanks to Lovd, Whitney and Dana Blankenship, Lane Boyd, Michael Griffin, Andrew Hartsock, Eli and Cris Jones, Nancy Lopez, Rick (weiner dog story!) and Suzanne Martin, John Nephew, Chris and Sheri Romine, Lisa Wannamacher, Charlie Wiedman, and Dustin and Rebecca Wright - for years of immoral support and limitless camaraderie. See you in I Hell. When I was needing inspiration, to Philomath I did not go - a special thanks to Red River Cafe, where a great deal of this book was written, for years of breakfast and coffee. (“I can’t imagine someone, like, wanting to go there.” - Karla) And finally, this book could not have been produced without the cooperation of Asmodée Editions and Siroz Productions, as well as help, advice and patience from many friendly faces on the other side of the Atlantic - but most notably Croc, G. E. Ranne, Alex Klesen and Zlika. In Nomine is a trademark of Steve Jackson Games Incorporated. Some of this material originally appeared as previews in Pyramid Magazine, issues 21 and 22. Pyramid and Illuminati Online and the names of all products published by Steve Jackson Games Incorporated are registered trademarks of Steve Jackson Games Incorporated, or used under license. In Nomine is copyright © 1997 by Steve Jackson Gaines Incorporated. ISBN 1-55634-281-0 1 2 3 4 5 6 7 8 9 10 N.B. This edition includes all the errata from In Nomine –homepage up to April 20, 2003. -- Burning Captain Tethers ........................................... 59 Discord.......................................... 60 Redemption ................................... 60 Superiors and Discord ................... 61 Combat and Healing ....................... 61 Basic Combat................................. 61 Striking and Destroying Artifacts and Weapons ............................. 62 Gimme Shelter ............................... 63 Detailed Combat ........................... 64 Attack Modifiers ............................. 64 Contact Weapons ........................... 65 Ranged Weapons ............................ 65 Armor Types .................................. 65 Predestination: Fate and Destiny ... 67 Combat Summary .......................... 68 Glossary .......................................... 69 T HE O VERTURE ...................................5 the SyMPhony A B RIGHT D REAM .................... 8 Interlude ........................................12 A D ARK D REAM ...................... 16 P LAYING THE G AME ............... 25 Introduction ..................................25 The Characters ............................25 Blank Character Sheets .................26 The Game Master........................27 Character Creation ........................27 Character Concepts .......................27 The Remnant ...............................31 Choirs and Bands ........................32 Superiors .....................................33 Forces..........................................34 Characteristics .............................35 Character Points ..........................35 Attunements ................................36 Resources ....................................36 Description..................................36 Character-Creation Quick Reference 36 Sample Character-Sheets ..............37 Game Mechanics ...........................38 Dice – The d666..........................38 Setting the Target Number ..........38 The Contest.................................39 Using the Check Digit ..................39 Intervention.................................40 Resources ......................................40 Resource Mechanics ....................41 When to Roll ................................41 Identifying Artifacts .....................42 Status ..........................................43 Reaction Rolls ..............................44 Trading Essence for Skill ..............46 Celestial Vessels ...........................48 On Being Celestial .........................50 Essence ........................................50 The Three Realms .......................51 Perceiving the Symphony.............54 Resonance and Dissonance ..........56 Falling .........................................58 R ESOURCES ............................... 70 Artifacts ........................................... 70 Sample Talismans .......................... 70 Sample Celestial Artifacts .............. 70 Artifact Limitations ....................... 70 Roles ............................................... 71 Servants ........................................... 73 Skills ................................................ 73 Songs ............................................... 78 Numinous Corpus .......................... 82 Discord ............................................ 85 Corporeal Discord......................... 85 Ethereal Discord............................ 87 Celestial Discord ........................... 88 Random Discord ............................ 89 the InSTruMenTS C HOIRS OF A NGELS ................... 92 By Any Other Name ....................... 92 Seraphim: The Most Holy ............... 93 Seraphim Check Digit Results ......... 94 Cherubim: The Guardians ............... 94 Cherubim Check Digit Results......... 96 Ofanim: The Wheels ....................... 96 Elohim: The Powers ........................ 98 Elohim Check Digit Results ............ 99 Malakim: The Virtues ..................... 99 Malakim Check Digit Results......... 101 Kyriotates: The Dominations ........... 101 Mercurians: Friends of Man............. 103 Mercurian Check Digit Results ..... 104 The Grigori: The Watchers ........... 104 The Eight Choir and Free Will...... 105 The Children of the Grigori ........ 106 Angels and Their Colas ................. 106 3 T ABLE OF C ONTENTS
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