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[ Pobierz całość w formacie PDF ] Horror/Adventure RPG Version 2.000 Into The Shadows Role-Playing Game of Horror and Adventure - Version 2.000 " The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age. " -H. P. Lovecraft, from The Call of Cthulhu- These rules are meant to be used as either a stand-alone system, or as replacement rules for use with other horror/supernatural RPGs. The characters are agents of good, confronting the supernatural evil that lurks in the shadows of our world. They can happen across this evil accidentally, work as an independent team, or as members of a larger organization. To play you will need two or more players, preferably 3-4, and some six-sided dice, the kind most commonly found. Please read the rules carefully all the way through before playing. TABLE OF CONTENTS INTRODUCTION ____________________________________________________________________ 3 VERSION INFORMATION ____________________________________________________________ 3 1.0 CHARACTERS ___________________________________________________________________ 4 1.1 CONCEPT _____________________________________________________________________ 4 1.2 FILLING OUT THE CHARACTER SHEET ____________________________________________ 4 1.3 CHOOSING ATTRIBUTES ________________________________________________________ 5 1.4 CHOOSING SKILLS _____________________________________________________________ 7 1.5 EXPERIENCE AND ADVANCEMENT _______________________________________________ 7 1.6 EXAMPLE CHARACTERS ________________________________________________________ 9 2.0 SKILLS ________________________________________________________________________ 11 2.1 SKILL LIST ___________________________________________________________________ 12 2.2 SKILL DESCRIPTIONS __________________________________________________________ 15 3.0 MAGIC ________________________________________________________________________ 31 3.1 SPELL MECHANICS ____________________________________________________________ 31 3.2 SPELL LIST ___________________________________________________________________ 33 3.3 SPELL DESCRIPTIONS __________________________________________________________ 34 4.0 PSIONICS ______________________________________________________________________ 46 4.1 PSIONICS MECHANICS _________________________________________________________ 46 4.2 PSIONIC ATTRIBUTES __________________________________________________________ 48 5.0 PRIESTS _______________________________________________________________________ 59 5.1 PRIEST ABILITY MECHANICS ___________________________________________________ 59 5.2 PRIEST ABILITY DESCRIPTIONS _________________________________________________ 59 6.0 BASIC GAME MECHANICS _______________________________________________________ 62 6.1 ATTRIBUTES AND SKILLS ______________________________________________________ 62 6.2 DICE VALUES _________________________________________________________________ 62 6.3 WILD DIE ____________________________________________________________________ 62 6.4 MISFORTUNES ________________________________________________________________ 62 6.5 KARMA POINTS _______________________________________________________________ 63 6.6 SURVIVAL POINTS ____________________________________________________________ 63 6.7 PERFORMING ROLLS __________________________________________________________ 63 7.0 COMBAT ______________________________________________________________________ 65 7.1 INITIATIVE ___________________________________________________________________ 65 7.2 DIFFICULTY __________________________________________________________________ 65 7.3 DEFENSIVE SKILLS ____________________________________________________________ 66 7.4 AREA OF EFFECT ATTACKS ____________________________________________________ 66 7.5 DAMAGE _____________________________________________________________________ 67 7.6 HEALING ____________________________________________________________________ 68 7.7 SPECIAL MODIFIERS ___________________________________________________________ 68 1 1998 Craig Griswold Into The Shadows Role-Playing Game of Horror and Adventure - Version 2.000 7.8 COMBAT SCALES _____________________________________________________________ 69 8.0 MOVEMENT ___________________________________________________________________ 71 8.1 BASIC MOVEMENT ____________________________________________________________ 71 8.2 VEHICLES ____________________________________________________________________ 72 8.3 MOUNTS _____________________________________________________________________ 78 9.0 WEAPONS AND EQUIPMENT _____________________________________________________ 80 9.1 WEAPONS ____________________________________________________________________ 80 9.11 MELEE WEAPONS ____________________________________________________________ 80 9.12 MISSILE WEAPONS ___________________________________________________________ 81 9.13 FIREARMS __________________________________________________________________ 82 9.14 STUN WEAPONS _____________________________________________________________ 86 9.15 EXPLOSIVES _________________________________________________________________ 87 9.16 HEAVY WEAPONS ____________________________________________________________ 87 9.2 EQUIPMENT __________________________________________________________________ 88 9.21 GENERAL ADVENTURE GEAR __________________________________________________ 88 9.22 BODY ARMOR _______________________________________________________________ 88 10.0 GAMEMASTERING ____________________________________________________________ 89 10.1 BASICS _____________________________________________________________________ 89 10.2 CREATING ADVENTURES _____________________________________________________ 90 10.3 CREATING CAMPAIGNS _______________________________________________________ 93 10.4 NON-PLAYER CHARACTERS ___________________________________________________ 93 10.5 ASSIGNING EXPERIENCE ______________________________________________________ 96 10.6 MEASUREMENT CONVERSIONS ________________________________________________ 96 11.0 SAMPLE CAMPAIGN ___________________________________________________________ 97 11.1 BPI DESCRIPTION ____________________________________________________________ 97 11.2 CAMPAIGN SPECIFIC WEAPONS AND EQUIPMENT ________________________________ 98 11.21 BPI SPECIAL-ISSUE WEAPONS ________________________________________________ 98 11.22 BPI SPECIAL-ISSUE EQUIPMENT _______________________________________________ 99 11.23 EXTERMINATOR KIT _______________________________________________________ 100 11.24 BPI SPECIAL-ISSUE VEHICLES _______________________________________________ 102 12.0 SHADOWS ___________________________________________________________________ 106 13.0 SUGGESTED MEDIA __________________________________________________________ 120 14.0 CHARACTER TEMPLATES _____________________________________________________ 121 2 1998 Craig Griswold Into The Shadows Role-Playing Game of Horror and Adventure - Version 2.000 INTRODUCTION These rules were created using West End Games’ D6 Role-Playing System - a fantastic idea for anyone who’s less than satisfied with most of-the-shelf RPGs. I enjoy horror/adventure games like Chaosium’s Call of Cthulhu and Tri Tac’s Stalking the Night Fantastic, but the rules systems for those games are often difficult, slow, or needlessly complex. So, I created my own completely independent game system based on West End Games’ generic D6 rules. I’ve tried to be as comprehensive as possible with the game, covering everything I felt was important to basic game-play in these rules. Why the D6 System? I had been playing the Star Wars RPG for a couple years, before a friend introduced me to the D6 System for creating custom RPGs. I realized at once that this was a great way to get the best of both worlds with these games. Use this system with the campaign materials for whatever other system you like - or make your own. It’s that simple. And best of all - it’s free ! And now, a note on copyrights. These rules are free in their present form, but that doesn’t mean that you can steal them, plagiarize from them, or charge someone else for them. In fact, legally you can’t. Don’t ask to be prosecuted. Thys boke is one And God's curse another; They that take the one God geve them the other. Steal not this Book my honest Friend For fear the Galows should be your hend, And when you die the Lord will say “And wares the Book you stole away?” VERSION INFORMATION Version 1.0 4/6/98 Incorporated the basic rules, with a few minor issues that needed to be correcting. Version 1.1 4/16/98 Incorporates fixes to the skill descriptions; Poisoning was removed for further development in the upcoming GM’s book; added Weapons Expert skill; added more Shadows; added examples to the text using sample characters; expanded Table of Contents and Introduction section; and cleaned up description of PSI rules. Version 1.2 4/29/1998 Corrected Mythos Lore, intensive proof-reading, added explosives and heavy weapons sections, added Hummer to vehicles, added NPCs, added more Shadows. Version 1.3 7/21/1998 Added new combat modifiers, 2 new skills, spell specializations, and updated special abilities. Also added sample campaign info. Version 1.31-2 7/22/1998-8/17/1998 Fixed minor errors in 1.3’s pagination, quotes, etc. Version 2.000 1/01/2000 Corrected examples for experience and stats for Herposapien. Fixed some format issues and created an easily updated table of contents. Added to BPI section. Incorporated additional spells and psionics from The Book Of Shadows sourcebook. THANKS Thanks to the following for patience, help, play-testing, and/or advice: Amy Griswold, Jeremy Fielder, Greg Machacek, and Dennis Stalnaker. And for inspiration: Charles Fort, H.P. Lovecraft, Arthur Machen, Clark Ashton Smith, Robert E. Howard, Ambrose Bierce, Robert W. Chambers, Richard Tuchulka, Nick Pollatta, H.G. Wells, John Carpenter, Bruce Campbell, Sam Raimi, Robert Bloch, Arthur Conan Doyle, Neil Gaiman, Mike Mignola, Caleb Carr, and many others. CONTACTING THE AUTHOR Feel free to email me with comments, suggestions, and fixes. New materials will be made available on my web site as they are completed. Email: shadows@pcisys.net World-Wide-Web Site: http://members.tripod.com/~into_the_shadows/ 3 1998 Craig Griswold
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