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[ Pobierz całość w formacie PDF ] ™ B RITANNICA -6 ™ Written by PHIL MASTERS Edited by ANDY VETROMILE Illustrated by PETER BERGTING, TOM BIONDOLILLO, PAUL DALY, JOHN HARTWELL, ZACH HOWARD, and SAM INABINET An e23 Sourcebook for GURPS ® STEVE JACKSON GAMES Stock #37-0605 ® Version 1.0 – March 7, 2008 C ONTENTS I NTRODUCTION . . . . . . . . . . . . 3 About the Author . . . . . . . . . 3 About GURPS . . . . . . . . . . . . 3 1. T HE H ISTORY OF B RITANNICA -6 . . . . . . . . 4 T HE D IVERGENCE . . . . . . . . . . . . 4 The Heirs of George III . . . . 4 Charlotte and Leopold . . . . . 4 Infinite Worlds . . . . . . . . . . . . 4 “Two generations gone – gone in a moment!” . . . . . 5 The Whig Revival . . . . . . . . . 5 T HE I MPERIAL M ONARCHY . . . 6 The Kings of Hanover . . . . . . 6 Craze-Driven Technology. . . 7 Very Low Inertia . . . . . . . . . . 7 British Hegemony. . . . . . . . . 8 Other Western Nations . . . . 9 T HE W ORLD BY 1887 . . . . . . . 11 An Empire of Competition 11 Stylistic Variations . . . . . . . . 11 Confused Rivals . . . . . . . . . 12 2. G EOGRAPHY AND S OCIETY . . . . . . . . 13 C OMMON S OCIAL P ATTERNS . . 13 Class and Wealth . . . . . . . . 13 Race and Nationality . . . . . 14 How to Be a True Child of Britannia . . . . . . . . . . 14 Progress! . . . . . . . . . . . . . . . 15 Crime, Law, and Enforcement . . . . . . . . . 15 Hellfire Clubs . . . . . . . . . . . . 15 T HE H EART OF E MPIRE . . . . . . 16 King Leopold III . . . . . . . . . 16 The Aristocratic-Whig Alliance . . . . . . . . . . . . . 17 Rivalry and Engineering . . 17 Radicals . . . . . . . . . . . . . . . . 17 Mr. Charles Dickens (161 points) . . . . . . . . . . 18 C ONTINENTAL E UROPE . . . . . . 19 France . . . . . . . . . . . . . . . . . 19 Germany . . . . . . . . . . . . . . . 19 Austria . . . . . . . . . . . . . . . . . 19 Russia . . . . . . . . . . . . . . . . . . 19 The Mediterranean and Middle East . . . . . . 20 T HE A MERICAS . . . . . . . . . . . . . 20 Canada . . . . . . . . . . . . . . . . . 20 The New England Confederacy . . . . . . . . . 20 The United States . . . . . . . . 21 Mexico . . . . . . . . . . . . . . . . . 21 The Free Port of San Francisco . . . . . . . . 21 Central and South America . . . . . . . 22 A SIA . . . . . . . . . . . . . . . . . . . . . . . 22 India . . . . . . . . . . . . . . . . . . . 22 China . . . . . . . . . . . . . . . . . . 22 Japan . . . . . . . . . . . . . . . . . . 23 Asian Adventures . . . . . . . . . 23 A FRICA . . . . . . . . . . . . . . . . . . . . 24 The Cape . . . . . . . . . . . . . . . 24 A USTRALIA . . . . . . . . . . . . . . . . . 25 Britannica-6, 1887 . . . . . . . . 26 3. O UTWORLD O PERATIONS . . . . . . . . . 26 I NFINITY AND F RIENDS . . . . . . . 27 White Star . . . . . . . . . . . . . . 27 Time Tours, Ltd. . . . . . . . . . 28 Abraham Jacobov (156 points) . . . . . . . . . . 29 C ENTRUM . . . . . . . . . . . . . . . . . . 30 T HE C ABAL . . . . . . . . . . . . . . . . 31 O THERS . . . . . . . . . . . . . . . . . . . 31 Useful Advantages and Skills. . . . . . . . . . . . 36 Dangerous Problems . . . . . 36 ISWAT Recruitment . . . . . . . 36 N ATIVES OF B RITANNICA -6 . . . 37 Sir Adrian Carter-Sandlebury (150 points) . . . . . . . . . . 38 Wealth Levels . . . . . . . . . . . 39 Advantages and Perks . . . . 39 Disadvantages and Quirks . . 39 Skills. . . . . . . . . . . . . . . . . . . 40 Magic and Psionics . . . . . . . 40 6. A DVENTURES ON B RITANNICA -6 . . . . . . . 54 I NFINITY M ISSIONS . . . . . . . . . . 54 The General Position . . . . . 54 Justice Division . . . . . . . . . . 54 Morale Division. . . . . . . . . . 55 Nexus Oversight . . . . . . . . . 55 Security Division. . . . . . . . . 55 Communications Division . . 55 Contact Division . . . . . . . . . 56 Intelligence Division . . . . . . 56 Search and Rescue . . . . . . . 56 Technical Analysis . . . . . . . 56 ISWAT . . . . . . . . . . . . . . . . . 56 S AMPLE M ISSION : T HE D ECORATIONS ON THE C HANNEL B RIDGE . . . . . . 57 Muster, Briefing, and Equipment . . . . . . . . . . 57 Jacobov’s Warehouse . . . . . 58 The Journey to Dover . . . . . 58 Running the Scenario With Local PCs . . . . . . . . . . . . 58 The Great Construction Site . . . . . 59 The Local Investigation . . . 59 Identifying the Problem . . . 60 Resolution and Departure. . 62 Mr. Owen Costikyan (282 points) . . . . . . . . . . 62 L OCAL A DVENTURERS AND I NFORMAL V ISITORS . . . . 64 International Intrigue. . . . . 64 Imperial Exploration . . . . . 64 Gone for a Soldier . . . . . . . 65 Heroic Engineering . . . . . . 65 Lyme Regis Vice . . . . . . . . . . 65 A Life of Crime . . . . . . . . . . 66 Political Activism . . . . . . . . 66 The Aristocratic Lifestyle . . 67 Blood Games . . . . . . . . . . . . 67 B IBLIOGRAPHY . . . . . . . . . . . . 68 I NDEX . . . . . . . . . . . . . . . . . . . . 69 5. T ECHNOLOGY . . . . . . . . . 41 W EAPONS AND A RMOR . . . . . . . 42 Guns . . . . . . . . . . . . . . . . . . . 42 Melee Weapons . . . . . . . . . . 44 Armor . . . . . . . . . . . . . . . . . . 44 A UTOMATION . . . . . . . . . . . . . . . 45 P OWER S OURCES . . . . . . . . . . . 45 Roads . . . . . . . . . . . . . . . . . . 45 T RANSPORT . . . . . . . . . . . . . . . . 46 Vehicle-Design Rule Considerations . . . . . . . 46 Motor-Carriage Terminology . . . . . . . . . . 46 Motor-Carriages . . . . . . . . . 47 Typical Land Vehicles . . . . . 47 Air Travel . . . . . . . . . . . . . . . 48 The Electrical Terror . . . . . . 48 Sample Aerostats . . . . . . . . . 49 Rail Travel . . . . . . . . . . . . . . 50 Water Travel . . . . . . . . . . . . 50 Britannica-6 Battleships . . . 50 Other Transport . . . . . . . . . 51 The Ice Dreadnought . . . . . . 51 C OMMUNICATIONS . . . . . . . . . . . 52 Radio-Telegraphy Towers . 52 Primitive Radar . . . . . . . . . . 52 M EDICINE . . . . . . . . . . . . . . . . . . 53 Pharmacology . . . . . . . . . . . 53 Surgery. . . . . . . . . . . . . . . . . 53 Effective TL . . . . . . . . . . . . . 53 O THER T ECHNOLOGIES . . . . . . 53 4. C HARACTERS . . . . . . . . . . 33 T HE W ORLD C ONDITIONS . . . . 33 Tech Level . . . . . . . . . . . . . . 33 Cultural Familiarity . . . . . . 33 Social Status . . . . . . . . . . . . 34 Clothing Styles . . . . . . . . . . . 34 Control Ratings . . . . . . . . . . 35 Prejudices . . . . . . . . . . . . . . 35 O UTTIME V ISITORS . . . . . . . . . . 36 GURPS System Design ❚ STEVE JACKSON WILL SCHOONOVER Production Artists ❚ Marketing Director ❚ PAUL CHAPMAN Chief Operating Officer ❚ PHILIP REED ❚ ALEX FERNANDEZ and PHILIP REED Sales Manager ❚ ROSS JEPSON GURPS Line Editor ❚ SEAN PUNCH FADE MANLEY GURPS FAQ Maintainer ❚ e23 Manager ❚ PAUL CHAPMAN THOMAS WEIGEL Prepress Checkers ❚ ––––––– BRETT SLOCUM ❚ Page Design ❚ PHILIP REED and –––– JUSTIN DE WITT WILL SCHOONOVER and MONICA STEPHENS ❚ Lead Playtester: Jeff Wilson Playtesters: Frederick Brackin, Roger Burton West, John Dallman, Rick Gerdes, Martin Heidemann, Kelly Pedersen, Justin Pickard, Jeff Raglin, and Matthew Cornell Woods, Jr. Special thanks to Roger and John for early help with vehicle concepts, and to Hans-Christian Vortisch for assistance with weapons designs. GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Infinite Worlds, Britannica-6 , Pyramid, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Infinite Worlds: Britannica-6 is copyright © 2008 by Steve Jackson Games Incorporated. All rights reserved. Some art copyright © 2008 JupiterImages Corporation. The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated. C ONTENTS 2 Art Director Errata Coordinator Indexer I NTRODUCTION This book is about Britannica-6 , a world arising from an alternate history, diverging from our own early in the 19th cen- tury – and about running GURPS games there. It relates to the setting described in Book 2 of the GURPS Basic Set and in GURPS Infinite Worlds , but it can also be used as a standalone campaign location. In fact, Britannica-6 receives a one-paragraph discussion on p. 116 of Infinite Worlds , and many thanks are due to Ken Hite, author of that book, for the idea. I developed it for use in a con- vention game, with the aid of the discussion boards associated with Steve Jackson Games’ Pyramid magazine. Thanks are owed to everyone who contributed to that dialogue. obsession with progress for its own sake, and unqualified belief in human perfectibility, sometimes lead to tragedy. Britannica-6 is also a TL(5+2) “steampunk” setting of sorts. The technology isn’t as divergent as some timelines that have advanced onto a steam-tech path – the local laws of nature don’t seem to support anything too bizarre – but it’s used with exces- sive enthusiasm. (Some variety is possible in this according to the type of game desired; see Stylistic Variations , p. 11.) It’s developing particularly rapidly in specific areas, such as phar- macology and transport, with some striking breakthroughs, and the local rulers have adopted it as a tool for their rivalries and power games. Significantly, this isn’t a “Victorian” world, although the cur- rent date is 1887 and the British Empire is at full strength. It diverged before Queen Victoria had a chance to be born, so she never existed and the local culture is derived from the older “Regency” pattern, with little of the Victorian reaction into bourgeois respectability. Visitors who expect straight-laced Victorian culture are in for a surprise. A Note on the Name GURPS Infinite Worlds mentions seven “Britannica” time- lines, and any campaign can see more discovered. However, Britannica-6 is the only one discussed in this book, so the name is sometimes shortened to “Britannica” for convenience. Concept and Mood As described in this publication, Britannica-6 should come across as a colorful, eccentric sort of world, with significantly divergent technology and enough intrigue (mostly between the rather loopy monarchs, aristocrats, and politicians of the local British Empire) to fuel any number of plots. That’s not to say it’s a comedy setting (although the “Ruritanian steam-tech” style can certainly support some comedy). The world’s politics can turn all-too-literally cutthroat at times, and the local A BOUT THE A UTHOR Longtime RPG writer Phil Masters has written or con- tributed to a number of GURPS books, including GURPS Castle Falkenstein , GURPS Who’s Who 1 & 2 , GURPS Places of Mystery , and GURPS Banestorm . His last e23 project was Transhuman Space: Changing Times . The version of Britain where he lives doesn’t rule the world. About GURPS Steve Jackson Games is committed to full support of GURPS players. Our address is SJ Games, P.O. Box 18957, Austin, TX 78760. Please include a self-addressed, stamped envelope (SASE) any time you write us! We can also be reached by e-mail: info@sjgames.com . Resources include: Pyramid ( www.sjgames.com/pyramid ). Our online mag- azine includes new GURPS rules and articles. It also covers the d20 system , Ars Magica, BESM, Call of Cthulhu, and many more top games – and other Steve Jackson Games releases like Illuminati, Car Wars, Transhuman Space, and more. Pyramid subscribers also get opportunities to playtest new GURPS books! New supplements and adventures. GURPS continues to grow, and we’ll be happy to let you know what’s new. For a current catalog, send us a legal-sized SASE, or just visit www.warehouse23.com . e23. Our e-publishing division offers GURPS adventures, play aids, and support not available anywhere else! Just head over to e23.sjgames.com . Errata. Everyone makes mistakes, including us – but we do our best to fix our errors. Up-to-date errata sheets for all GURPS releases, including this book, are available on our website – see below. Internet. Visit us on the World Wide Web at www.sjgames.com for errata, updates, Q&A, and much more. To discuss GURPS with SJ Games staff and fellow gamers, come to our forums at forums.sjgames.com . The GURPS Infinite Worlds: Britannica-6 web page is www.sjgames.com/gurps/books/britannica-6 . Bibliographies. Many of our books have extensive bibli- ographies, and we’re putting them online – with links to let you buy the books that interest you! Go to the book’s web page and look for the “Bibliography” link. Rules and statistics in this book are specifically for the GURPS Basic Set, Fourth Edition. Page references that begin with B refer to that book, not this one. I NTRODUCTION 3 T HE H ISTORY OF B RITANNICA -6 “Good afternoon, ladies and gentlemen. I’m sorry to drag you all away from your regular duties, but we do have an urgent mis- sion for you. “Many of you will recognize the building in this picture – yes, it’s Windsor Castle. British royal residence, west of London; some of you have doubtless played tourist there on Homeline. But I’m sure you’ve all guessed that the added towers are unusual. Officially, they’re used for astronomical observations, but given the atmospheric conditions and light pollution over there, we have our doubts. Actually, we think that they house anti-airship weapons of some kind, but we don’t have very good intel assets in place yet on the timeline, so we can’t be sure. The odds are that whatever is in them makes a dramatic sound and light show when it’s activated; it might or might not really be any good for shooting down airships. “ This , on the other hand, is a structure that’s unique on any timeline we know. There are a few bridges across the English Channel on various Europe-dominated lines, but this design is a one-off. Yeah, and a bit gaudy . . .” Infinite Worlds Such naïve outsiders are likely to be outtimers; read- ers not familiar with this should see pp. B523-546 or GURPS Infinite Worlds . Infinity discovered this time- line a little while ago and now have a range of operations in place, though mostly still on a small scale – see pp. 27- 30 for details. As a Quantum-6 world, Britannica-6 is quite accessible from Homeline, but represents a poten- tial front in the war with Centrum. Britannica-6 is unlikely to gain access to any sort of parachronic travel any time soon – the local understand- ing of physics really isn’t up to the task, and its electron- ics remains quite basic, while any sort of outright para- normal activity appears to be non-existent here (which may just mean that it’s kept very quiet, of course). Infinity scientists are pretty sure that Britannica’s engi- neers couldn’t begin to understand a conveyor even if they captured one intact, let alone replicate it. On the other hand, too many of those locals are enthusiastical- ly efficient or inspired about too many things. While Britannica-6 possesses exotic technology that its inhabitants use in rather peculiar ways, it’s also a timeline with an alternate history – and one with a fairly recent divergence point. Infinity Patrolmen and players who want to operate there successfully need to know something of its past. T HE D IVERGENCE From the point of view of Homeline, the key to understand- ing Britannica-6 lies in the late-18th century – specifically in one of those unfortunate dynastic bottlenecks to which mon- archies are so vulnerable. King’s last madness and later became George IV. He was noto- riously extravagant and self-indulgent, but not entirely stupid; and did allow himself to be married off to his cousin, Princess Caroline of Brunswick. Unfortunately the couple couldn’t stand each other, and soon separated. They did produce one child, a daughter, Princess Charlotte, in 1796. Meanwhile, the Prince’s brothers were largely avoiding marriage in favor of mistresses and generally living as they pleased around London and Europe. T HE H EIRS OF G EORGE III Whatever his other failings, before he slipped into his famous madness, George III (on this timeline as on Homeline) performed his dynastic duty admirably. He produced 15 chil- dren, with no fewer than seven sons surviving to adulthood. The crown was guaranteed to pass on smoothly to the next generation – and, anyone could reasonably assume, beyond. However, his sons proved unlucky or much less dutiful. The eldest ruled in his father’s place as the prince regent during the C HARLOTTE AND L EOPOLD Princess Charlotte was regarded as a difficult child, who fell out with her mother (not that this was unusual) and whose movements were restricted after one attempt to marry her off T HE H ISTORY OF B RITANNICA -6 4 C HAPTER O NE failed. However, in 1816 she did marry Leopold of Saxe- Coburg, an intelligent young prince who had already achieved moderately distinguished military and diplomatic careers, and the marriage proved happy. Her first two pregnancies ended in early miscarriages, but within a year she conceived with greater success. This is where the divergence occurred. Whereas in Homeline history Charlotte died soon after giving birth to a dead child in November 1817, on Britannica-6, Leopold lost his temper with the doctors who were mistreating the (proba- bly quite minor) health problems during pregnancy, prohibit- ing them from bleeding her. Stories suggest that he adopted a number of “folk treatments” that were, at the worst, harmless, and he certainly ensured that she received a reasonable diet. As a result, her son was born alive and well and Charlotte survived, soon regaining her full health. In fact, she would go on to produce a large, healthy, and very active family. enthusiasm, eliminated the legal constraints on minority reli- gions, including Irish Catholics. The relationship between the London-based government and Ireland remained difficult for years but gradually improved, especially when far-sighted Whig businessmen began investing in the creation of modern industries in Ireland. Tory landowners grumbled but lacked the ability to block these changes for long, and it became clear that attempts to reverse the changes could lead to outright revolt. Old-fashioned landed aristocrats in the House of Lords slowed things down a little, but found they couldn’t risk too much obstruction given the support the Whigs now commanded. “Two generations gone – gone in a moment!” When Infinity’s historians look at Britannica-6, they often com- ment that, while this particular timeline looks rather improbable, it’s actually strange that there aren’t more alternates with diver- gence points clustered around the death of Princess Charlotte. Before her pregnancy, she’d seemed a healthy enough young woman; she was happily married and popular with the public, and the prospect of an heir seemed to assure the future of the monar- chy. However, the doctors applied what were then thought to be sensible principles during her third pregnancy – which meant reg- ular bleeding and a strict diet. Then when the childbirth proved dif- ficult, the obstetrician apparently panicked, failing to use forceps. Her son was stillborn, and in a few hours Charlotte herself died. (Left distraught by his failure, the doctor involved shot himself three months later.) This tragedy provoked widespread mourning, sometimes com- pared to that following the death of Princess Diana two centuries later. It also presented the British ruling classes with a problem: Any potential heirs to the throne looked ill-suited and unprepared at best. The government went into negotiation with the royal princes, basically offering them bribes to produce children. Three of them, the Duke of Clarence (later King William IV), the Duke of Kent, and the Duke of Cambridge, raced to put aside their mis- tresses and get married. Clarence’s two children didn’t survive, but the Duke of Kent’s only daughter did. Hence, when George IV died, he was succeeded by William, who in turn was followed by that daughter – Queen Victoria. But all this makes Victoria, one of the most symbolically potent figures in history and the reliable figurehead of the British Empire for over 60 years, something of a historical fluke. If Charlotte’s son had lived, or if she had survived in good enough health to try for another child, all that negotiation would probably not have hap- pened, and would certainly have been delayed. The result might not have been Britannica-6, but there’d almost certainly not have been a “Victorian era” as such. Even a slight change in the dealings between the princes and the government – a different winner in the race – could have produced a different succession. And yet, Infinity keeps discovering timelines with Queen Victoria, in the past or present. It’s clear she’s some kind of high- probability element, at least in the structure of n-dimensional para- time reality as Infinity can perceive it. This leads to lots of theoret- ical analysis, and a certain amount of cautious but intensive research in echo timelines with a current date around 1815. T HE W HIG R EVIVAL Charlotte’s survival in turn produced a major political knock-on effect. At the time, the two main political parties in Britain were the Tories, who had effectively been in power for many years; and the Whigs, who had suffered from internal splits and the opposition of George III. Both were essentially made up of members of the aristocracy and landed gentry, but the Whigs were marginally more liberal and reformist. (There was also an outright Radical fac- tion, but this was weak and the ruling classes, terri- fied by memories of the French Revolution, worked hard against it.) On Homeline, the Whigs lacked a strong image. Some of them had briefly supported Princess Caroline when George IV sought to divorce her, but that was more of a Radical cause and Caroline was something of an embarrassment. The Whigs were also drifting out of touch with most of the people, despite their traditional populism. They would only regain power in 1830, and then with a limited majority and a lot of compromises. On Britannica-6, moderate Whig politicians began to associate themselves with Charlotte (a known Whig sympathizer) and Leopold, who were seen as a refreshing and popular alternative to the aging and increasingly reactionary royal generation preceding them. They made rapid progress, and in the election automatically triggered (according to the law of the time) when George III died in 1820 (a couple of months later than on Homeline), they gained enough seats to claim power. At first they had to operate cautiously, especially as the new king instinctively opposed many of the reforms they pro- moted, but their confidence grew even as George IV was subjected to polite persuasion from his daugh- ter and son-in-law. Hence, the Whigs were able to bring in a series of political and social reforms at least a few years ahead of the same changes in Homeline’s past. They updated the electoral system (though never granting the vote to the general population!); freed up trade; and then, swept along on a wave of popular T HE H ISTORY OF B RITANNICA -6 5
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