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[ Pobierz całość w formacie PDF ] David Knight Michael Knight Prima Games A Division of Random House, Inc. Contents 3000 Lava Ridge Court, Suite 100/Roseville, CA 95661/1-800-733-3000/ www.primagames.com The Prima Games logo is a regis- tered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com. Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 The Murder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Investigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 The Day After . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Confession . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Police Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Alternate Reality . . . . . . . . . . . . . . . . . . . . . . . 27 Reconstruction . . . . . . . . . . . . . . . . . . . . . . . . . 31 Tyler & Kate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Lost Love . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Hide & Seek . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Friendly Combat . . . . . . . . . . . . . . . . . . . . . . . . 40 The Kirsten File. . . . . . . . . . . . . . . . . . . . . . . . . 42 Tyler and the Book . . . . . . . . . . . . . . . . . . . . . . 47 Agatha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Questions & Bullets . . . . . . . . . . . . . . . . . . . . 54 Double or Quits . . . . . . . . . . . . . . . . . . . . . . . . . 56 The Storm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Dark Omen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Face Off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Back to Agatha . . . . . . . . . . . . . . . . . . . . . . . . . 71 Happy Anniversary . . . . . . . . . . . . . . . . . . . . . 73 Confrontation. . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Fallen Angels . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Soap, Blood, and Clues . . . . . . . . . . . . . . . . . 82 The Fugitive . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Janos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Meeting Kuriakin . . . . . . . . . . . . . . . . . . . . . . . 91 Mayan Secrets . . . . . . . . . . . . . . . . . . . . . . . . . 93 Danger and Ubiquity . . . . . . . . . . . . . . . . . . . . 95 Fate on Russian Hills . . . . . . . . . . . . . . . . . . . 97 Child's Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 The Pact . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Frozen to the Bone . . . . . . . . . . . . . . . . . . . . 102 Where is Jade? . . . . . . . . . . . . . . . . . . . . . . . 103 Bogart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Final Countdown . . . . . . . . . . . . . . . . . . . . . . 108 Bonus Content . . . . . . . . . . . . . . . . . . . . . . . . 111 Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding gameplay, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documen- tation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. © 2005 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photo- copying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc. Product Manager: Jill Hinckley Editorial Supervisor: Christy Seifert Indigo Prophecy © 2005 Atari, Inc. All Rights Reserved. All trademarks are the property of their respective owners. All products and characters mentioned in this book are trademarks of their respective companies. ISBN: 0-7615-5221-9 Library of Congress Catalog Card Number: 2005906720 Please be advised that the ESRB Ratings icons, "EC," "E," “E10+,” "T," "M," "AO," and "RP" are trademarks owned by the Entertainment Software Association, and may only be used with their permission and Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. INTRODUCTION The Main Characters The story revolves around four main characters. In many cases, characters must work together to discover the truth about the murder and figure out where that truth will lead. Tyler Miles Tyler Miles is Carla Valenti's teammate. He is also in charge of the Doc's Diner murder investigation. Lucas Kane Age: 24 years old Height: 6' 2" Weight: 182 lbs. Place of birth: Bronx Birth date: 09/17/85 Job: NYPD agent Family: Tyler has a girlfriend, Sam; three brothers; and two sisters Lucas Kane is the main character. He's an average guy who, in a trancelike state, unwillingly commits a murder in the washroom of Doc's Diner. Since he committed this crime, Lucas has had a strange, uncontrollable ability to see through the eyes of the people performing new murders. Age: 31 years old Height: 5' 9" Weight: 185 lbs. Place of birth: Wishita, USA Birth date: 06/09/78 Job: IT manager Family: Lucas is single and has one brother, Marcus Marcus Kane Carla Valenti Marcus Kane is Lucas's brother. He became a priest a few years ago. When they were children, Marcus was Lucas's confidant and still is today—although they haven't seen each other in over two years. The ten-year anniversary of their parents' death brings them closer together. Carla Valenti is the police detective in charge of the Doc's Diner murder file. With her partner, Tyler Miles, they hunt down Lucas Kane. Age: 37 years old Height: 5' 9" Weight: 171 lbs. Place of birth: San Diego Birth date: 02/12/72 Job: Priest Family: Marcus has one brother, Lucas Age: 28 years old Height: 5' 5" Weight: 130 lbs. Place of birth: Brooklyn Birth date: 07/14/81 Job: NYPD detective Family: Carla is single and doesn't have any brothers or sisters 2 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Ch ap ter 1 : I ntr od uct ion The PDA and a new menu opens; from here, you can spend bonus points on art, music, and movies from the game and on some things that didn't make it into the game. Extra Lives Lucas, Carla, and Tyler all carry a PDA with them. This has two functions in the game. First, the PDA lists how many lives the character has, how many bonus points the player has earned, how many bonuses they have unlocked, and the percentage of the game they have completed. Second (and more importantly), the PDA shows the current character's mental-health level. The PDA's second screen contains a diary for each character, reflecting on what they have done in past scenes of the game and what they want to accomplish in the current scene. Scarcer than tarot cards, crucifixes appear in some levels. When a character picks up a crucifix, they gain an extra life, which they need during action sequences. When you fail an action sequence and lose a life, you can attempt the sequence again until you run out of lives. Otherwise, you must start over from the last save. Lives are repre- sented by the filled-in circles at the top of the screen that appear during action sequences. Mental Health Action Sequences Mental health plays an important role. This is similar to health in other games. When a character's mental health reaches zero, the game is over. Mental health can decrease from hearing bad news, failing to accomplish an objective, or from someone dying. However, there are many opportunities to earn mental-health points. Eating food, drinking coffee or other beverages, sleeping, finding evidence, completing objectives, and other beneficial actions all raise mental health. During the game, you must complete action sequences. These require you to press certain buttons or keys, following on-screen prompts. There are two types of action sequences. The first requires you to follow a directional sequence of inputs. The second type requires you to repetitively alternate between two inputs. Usually when you fail an action sequence, the character loses a life or must try the task again. In some cases, a failure can mean game over. Tarot Cards: Bonus Points Scattered throughout the game are tarot cards that are worth 5, 10, or 20 bonus points. You accumulate these points during the game and can use them to unlock bonus content. From the Main Menu screen, select Bonus Content, Play the tutorial when you begin a new game to become acquainted with your platform's control system. The tutorial also covers the different types of action sequences, letting you practice them before you perform them in the game. Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. 3 THE MURDER January 27 12:02 AM Doc's Diner Restroom Lucas's Mental-Health Modifiers Action Mental Health Hides the body +5 Mops up blood +5 The Nightmare Begins . Hides the knife +5 Washes face +5 Finds coin (condom machine) +5 Lucas commits the murder -60 Leaves restroom without washing face -20 Checks window in restroom -5 A crow flies toward New York City, settling on a windowsill of Doc's Diner. You gain control of Lucas in the diner's restroom right after the murder. There are many interactive objects in this room, but only a few of them help Lucas cover his tracks. The rest are just a waste of time. When you take control of Lucas, an internal timer begins counting down to when the police officer leaves his stool and begins walking to the restroom. Hiding evidence puts more time on the clock, buying Lucas a few more seconds to explore the diner. Essential Restroom Actions The following actions maximize Lucas's mental health and increase the time on the timer that counts down to the police officer's trip to the restroom. Victim's Body Holding a knife and bleeding, Lucas Kane trembles in a restroom stall. Mysterious visions enter his mind as his eyes roll back, and he enters a trancelike state. There aren't many places to stow the body, but when prompted, Lucas drags the victim into the center stall and closes the door. It's not perfect, but it's better than leaving the body on the floor. Mop While in a trance, Lucas attacks a man in the restroom, stabbing him three times with the knife. More bizarre visions follow, including that of a little girl holding out her hand. I've got to get out of the diner at all costs. There's a policeman at the counter. I'd better be careful not to leave any clues behind me. The mop leans against the outside wall, just below the window. Lucas can use it only after he moves the body. He mops up the pool of blood on the floor where the body was lying. However, he fails to clean the trail of blood leading into the center stall—the police officer won't overlook this. 4 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Day: Time: Location:
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