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David Knight
Michael Knight
Prima Games
A Division of Random House, Inc.
Contents
3000 Lava Ridge Court, Suite 100/Roseville, CA 95661/1-800-733-3000/ www.primagames.com
The Prima Games logo is a regis-
tered trademark of Random House,
Inc., registered in the United States
and other countries.
Primagames.com is a registered trademark
of Random House, Inc., registered in the
United States.
authority. For information regarding whether
a product has been rated by the ESRB,
please visit www.esrb.org. For permission to
use the Ratings icons, please contact the
ESA at esrblicenseinfo.com.
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
The Murder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Investigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
The Day After . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Confession . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Police Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Alternate Reality . . . . . . . . . . . . . . . . . . . . . . . 27
Reconstruction . . . . . . . . . . . . . . . . . . . . . . . . . 31
Tyler & Kate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Lost Love . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Hide & Seek . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Friendly Combat . . . . . . . . . . . . . . . . . . . . . . . . 40
The Kirsten File. . . . . . . . . . . . . . . . . . . . . . . . . 42
Tyler and the Book . . . . . . . . . . . . . . . . . . . . . . 47
Agatha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Questions & Bullets . . . . . . . . . . . . . . . . . . . . 54
Double or Quits . . . . . . . . . . . . . . . . . . . . . . . . . 56
The Storm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Dark Omen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Face Off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Back to Agatha . . . . . . . . . . . . . . . . . . . . . . . . . 71
Happy Anniversary . . . . . . . . . . . . . . . . . . . . . 73
Confrontation. . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Fallen Angels . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Soap, Blood, and Clues . . . . . . . . . . . . . . . . . 82
The Fugitive . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Janos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Meeting Kuriakin . . . . . . . . . . . . . . . . . . . . . . . 91
Mayan Secrets . . . . . . . . . . . . . . . . . . . . . . . . . 93
Danger and Ubiquity . . . . . . . . . . . . . . . . . . . . 95
Fate on Russian Hills . . . . . . . . . . . . . . . . . . . 97
Child's Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
The Pact . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Frozen to the Bone . . . . . . . . . . . . . . . . . . . . 102
Where is Jade? . . . . . . . . . . . . . . . . . . . . . . . 103
Bogart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Final Countdown . . . . . . . . . . . . . . . . . . . . . . 108
Bonus Content . . . . . . . . . . . . . . . . . . . . . . . . 111
Important:
Prima Games has made every effort to
determine that the information contained in
this book is accurate. However, the publisher
makes no warranty, either expressed or
implied, as to the accuracy, effectiveness, or
completeness of the material in this book;
nor does the publisher assume liability for
damages, either incidental or consequential,
that may result from using the information in
this book. The publisher cannot provide
information regarding gameplay, hints and
strategies, or problems with hardware or
software. Questions should be directed to the
support numbers provided by the game and
device manufacturers in their documen-
tation. Some game tricks require precise
timing and may require repeated attempts
before the desired result is achieved.
©
2005 by Prima Games. All rights reserved.
No part of this book may be reproduced or
transmitted in any form or by any means,
electronic or mechanical, including photo-
copying, recording, or by any information
storage or retrieval system without written
permission from Prima Games. Prima
Games is a division of Random House, Inc.
Product Manager: Jill Hinckley
Editorial Supervisor: Christy Seifert
Indigo Prophecy
©
2005 Atari, Inc. All
Rights Reserved. All trademarks are the
property of their respective owners.
All products and characters mentioned in
this book are trademarks of their respective
companies.
ISBN: 0-7615-5221-9
Library of Congress Catalog Card Number:
2005906720
Please be advised that the ESRB Ratings
icons, "EC," "E," “E10+,” "T," "M," "AO," and
"RP" are trademarks owned by the
Entertainment Software Association, and
may only be used with their permission and
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
 INTRODUCTION
The Main Characters
The story revolves around four main characters. In many cases,
characters must work together to discover the truth about the murder
and figure out where that truth will lead.
Tyler Miles
Tyler Miles is Carla Valenti's
teammate. He is also in charge
of the Doc's Diner murder
investigation.
Lucas Kane
Age: 24 years old
Height: 6' 2"
Weight: 182 lbs.
Place of birth: Bronx
Birth date: 09/17/85
Job: NYPD agent
Family: Tyler has a girlfriend, Sam;
three brothers; and two sisters
Lucas Kane is the main character.
He's an average guy who, in a
trancelike state, unwillingly
commits a murder in the washroom
of Doc's Diner. Since he committed
this crime, Lucas has had a
strange, uncontrollable ability to
see through the eyes of the people
performing new murders.
Age: 31 years old
Height: 5' 9"
Weight: 185 lbs.
Place of birth: Wishita, USA
Birth date: 06/09/78
Job: IT manager
Family: Lucas is single and has one
brother, Marcus
Marcus Kane
Carla Valenti
Marcus Kane is Lucas's brother. He
became a priest a few years ago.
When they were children, Marcus
was Lucas's confidant and still is
today—although they haven't seen
each other in over two years. The
ten-year anniversary of their parents'
death brings them closer together.
Carla Valenti is the police
detective in charge of the
Doc's Diner murder file.
With her partner, Tyler
Miles, they hunt down
Lucas Kane.
Age: 37 years old
Height: 5' 9"
Weight: 171 lbs.
Place of birth: San Diego
Birth date: 02/12/72
Job: Priest
Family: Marcus has one
brother, Lucas
Age: 28 years old
Height: 5' 5"
Weight: 130 lbs.
Place of birth: Brooklyn
Birth date: 07/14/81
Job: NYPD detective
Family: Carla is single and doesn't
have any brothers or sisters
2
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Ch
ap
ter
1
:
I
ntr
od
uct
ion
The PDA
and a new menu opens; from here, you can spend bonus points on
art, music, and movies from the game and on some things that
didn't make it into the game.
Extra Lives
Lucas, Carla, and Tyler all carry a PDA with them. This has two functions
in the game. First, the PDA lists how many lives the character has, how
many bonus points the player has earned, how many bonuses they have
unlocked, and the percentage of the game they have completed. Second
(and more importantly), the PDA shows the current character's
mental-health level. The PDA's second screen contains a diary for
each character, reflecting on what they have done in past scenes of the
game and what they want to accomplish in the current scene.
Scarcer than tarot cards, crucifixes appear in some levels. When a
character picks up a crucifix, they gain an extra life, which they need
during action sequences. When you fail an action sequence and lose a
life, you can attempt the sequence again until you run out of lives.
Otherwise, you must start over from the last save. Lives are repre-
sented by the filled-in circles at the top of the screen that appear
during action sequences.
Mental Health
Action Sequences
Mental health plays an important
role. This is similar to health in
other games. When a character's
mental health reaches zero, the
game is over. Mental health can
decrease from hearing bad news,
failing to accomplish an objective,
or from someone dying. However,
there are many opportunities to
earn mental-health points. Eating food, drinking coffee or other
beverages, sleeping, finding evidence, completing objectives, and
other beneficial actions all raise mental health.
During the game, you must complete action sequences. These require
you to press certain buttons or keys, following on-screen prompts.
There are two types of action sequences. The first requires you to
follow a directional sequence of inputs. The second type requires you
to repetitively alternate between two inputs. Usually when you fail an
action sequence, the character loses a life or must try the task again.
In some cases, a failure can mean game over.
Tarot Cards: Bonus Points
Scattered throughout the
game are tarot cards that are
worth 5, 10, or 20 bonus
points. You accumulate these
points during the game and
can use them to unlock bonus
content. From the Main Menu
screen, select Bonus Content,
Play the tutorial when you
begin a new game to become
acquainted with your platform's
control system. The tutorial
also covers the different types
of action sequences, letting you
practice them before you
perform them in the game.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
3
THE MURDER
January 27
12:02 AM
Doc's Diner
Restroom
Lucas's Mental-Health Modifiers
Action
Mental Health
Hides the body
+5
Mops up blood
+5
The Nightmare Begins
.
Hides the knife
+5
Washes face
+5
Finds coin (condom machine)
+5
Lucas commits the murder
-60
Leaves restroom without washing face
-20
Checks window in restroom
-5
A crow flies toward New York City, settling on a windowsill of Doc's Diner.
You gain control of Lucas in the diner's restroom right after the murder.
There are many interactive objects in this room, but only a few of them
help Lucas cover his tracks. The rest are just a waste of time. When
you take control of Lucas, an internal timer begins counting down to
when the police officer leaves his stool and begins walking to the
restroom. Hiding evidence puts more time on the clock, buying Lucas
a few more seconds to explore the diner.
Essential Restroom Actions
The following actions maximize Lucas's mental health and increase the
time on the timer that counts down to the police officer's trip to the restroom.
Victim's Body
Holding a knife and bleeding, Lucas Kane trembles in a restroom stall.
Mysterious visions enter his mind as his eyes roll back, and he enters
a trancelike state.
There aren't many places to stow the body, but when prompted,
Lucas drags the victim into the center stall and closes the door. It's not
perfect, but it's better than leaving the body on the floor.
Mop
While in a trance, Lucas attacks a man in the restroom, stabbing him
three times with the knife. More bizarre visions follow, including that
of a little girl holding out her hand.
I've got to get out of the diner at all costs. There's a policeman at
the counter. I'd better be careful not to leave any clues behind me.
The mop leans against the outside wall, just below the window. Lucas
can use it only after he moves the body. He mops up the pool of blood
on the floor where the body was lying. However, he fails to clean the
trail of blood leading into the center stall—the police officer won't
overlook this.
4
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