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In Harm’s Way: Wild Blue
It seems to be a law of nature, inflexible
and inexorable, that those who will not risk
cannot win.”
Captain John Paul Jones, American Continental Navy
copyright 2008 Flying Mice Games
An Imprint of Better Mousetrap Games
Designed and written by clash bowley & Michael Scott
Cover & Illustrations by clash bowley & Michael Scott
Michael Scott has been designing games since the early seventies. His body of work includes Star Patrol,
MiG KiLLERS, Star Trek Adventuring on the Final Frontier, Strike Team Alpha, and Star Guard. Scotty
served in the USAF from 1970 to 1974. He currently works as a Paraprofessional at a local high school.
Scotty resides in Baton Rouge, Louisiana with his wife of thirty years, Jessica Scott, a dog named Darwin
and three cats named Electra, Hopi and Bagheera. He especially dotes on his granddaughter, Lucy Marie,
who he expects to be an actress, a fighter pilot, a veterinarian and the first person on Mars.
Special Thanks to David Johansen
for the concept of trading chance of success
for quality of success
From his excellent RPG “Galactic Adventures”
Used here with his permission
And a huge Thank You goes to our playtesters!
Alpha Testers:
Klaxon “Terminator“ Bowley, El “Dingo“ Zambo, Adam ”Cowboy” Jarrell,
and James “Mustang” Belmonte
Beta Testers:
Bonni “Minx” Feltz, James "Cod" LeMaire, Ken "Delta Leader" Erichsen, Mat-
thew Tessier, Walter M. "Tex" Scott III, Karen "Spook" Morton, Doug "Dam-
age" Grimes, Daniel Rybowski, Lee “Areille” Kozdereli, Mark "Tabasco Kid"
Lineske, generic_pc_character, Denzil "Pa y n e " M i r a c l e ,
Glenn "Tora" Francis II, gripnick, and gundamzerofreak
Without them, In Harm’s Way: Wild Blue
Would never have reached fruition.
clash bowley, 2008
Flying Mice Games
http://jalan.flyingmice.com
From Better Mousetrap Games
Table of Contents
INTRODUCTION iii
The Modern Mercenary v
Creating your Mercenary Company 1
Staff Character Generation 2
Staff Character Generation (Alternate) 3
Resources 4
Home Base 5
Funding Departments 5
Aircraft Prices 6
Cargo/Transport Aircraft Prices 7
Surface Navy Prices 7
Helicopter Prices 8
Ground-Pounder Prices 8
Ordnance Prices 9
Medical Options 10
Intelligence Options 10
Sealift Costs 10
Sample Company 1 - Haversham’s Raiders
12
Sample Company 2 - Blue Hammer Air
Wing 13
Sample Company 3: Wild Geese Defense
Systems 14
Company Design Worksheet 15
Company Name: 15
Operations Order Format 16
Contracts 19
Bonuses 25
Wild Blue Character Generation 27
Character Generation Outline 28
Regular Character Generation Procedure
30
Character Attributes 33
IQ and LUCK Table 34
Background Skills 35
Template Characters 39
Adult Life 40
Colleges 42
Service Branch 44
Army Specialist Schools 45
Navy Specialist Schools 48
Air Force Specialist Schools 50
Marines Specialist Schools 52
Note on SpecOps Schools: 55
Avocations: Hobbies and Interests 57
Example Character: Shannon Powers 59
Company Rank 61
Guide to Skills, Edges, and Traits 63
Skills and Edges 64
Traits 65
Skill Table 67
Non-Weapon Combat 72
The In Harm’s Way RPG 73
Troupe Play 85
Suggested Notice Awards 87
Equipping your Merc 91
Weapons 92
G Suits and G Forces 100
NPCs 101
Non-Player Characters 102
NPC Missions Table 104
Object of Mission Table 104
Incidental Skill Table 105
NPC Relevant Skills Table 105
NPC Relative Wealth Table 106
Quick and Dirty Personalities Table 107
Soldiers and Airmen 109
Modern Air Combat for Game Masters
112
Missile Combat Damage 114
Special Aircraft Attributes 115
Using the ACS 116
AWACS and GCI 117
Surface to Air Missiles (SAMs) 118
Dogfighting 120
Firing Solutions 130
PUNCH OUT! 136
Horsing and Nursing 138
Maintenance Failure 139
Wild Blue Aircraft 143
Fighter and Strike Aircraft 145
Choppers: Gunships and Slicks 181
Gunship and Transport Helicopters 182
Munitions 195
Munitions 196
Riverine Boats 203
Vehicles 207
Bibliography 217
Appendix A: Glossary 221
Fighter Pilot Slang and Jargon 221
Aircraft Nicknames 224
SpecOps Slang 225
Appendix B: More Aircraft 227
Appendix C: Optional Rules 243
Appendix D: Airplane Counters 245
Operation Kaboodle 247
Bengal Air Inc. 248
Situation: 253
Options: 258
Character Design Worksheet 262
EQUIPMENT SHEET 264
Personal Information 265
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